CHAPTER 02 / THE VOIDED SMP
Choose your class
Ten approaches. One shared world.
Every class changes how you approach survival. Read the tradeoffs as closely as the strengths. The Class Chamber and `/class` show your selection and ability information.

Durable frontline
Tank / Brute

Large, durable frontline fighter
Lean into
- 2x health
- larger frame
The tradeoff
- slower movement
- higher hunger drain
Melee specialist
Warrior

High-speed melee combat specialist
Lean into
- 15% faster attacks
- 10% charged critical bonus
The tradeoff
- 30% higher hunger drain
- 15% more incoming projectile damage
- no bonus reach, movement or free absorption
Explorer logistics
Expeditionist

Exploration and logistics specialist
Lean into
- smaller frame
- crouch-crawl through low gaps
The tradeoff
- less direct combat pressure
Stealth assassin
Rogue

Stealth assassin with mobility and backstab pressure
Lean into
- Poised preparation with a short linger
- rear-cone Ambush
The tradeoff
- lower health
- takes more knockback
- heavy weapons weaker
Faction support
Guardian

Faction support specialist with selectable auras
Lean into
- team auras
- self support
The tradeoff
- strength depends on positioning and allies
Deliberate ranged play
Ranger

Ranged pressure and expedition preparation
Lean into
- Steady Draw with a readiness cue
- visible-hostile Trail Sense
The tradeoff
- weaker heavy melee attacks
- Steady Draw needs grounded, controlled movement
Expedition support
Artificer

Careful equipment maintenance and field crafting
Lean into
- Field Bench
- bounded, paid Patch Job repairs
The tradeoff
- lower direct combat damage
- repairs cost materials and XP
Prepared consumables
Alchemist

Potions and targeted expedition support
Lean into
- beneficial self-drunk potions last 15% longer (up to 30 seconds)
- Antidote: sneak + right-click honey
The tradeoff
- 8% weaker melee attacks
- antidote consumes honey and cannot cleanse player poison
Aquatic specialist
Tidecaller

Underwater combat and rescue
Lean into
- 15 seconds extra air capacity
- 10% faster submerged mining
The tradeoff
- 5% weaker swords and axes on land
- still needs air and equipment
Deliberate caster
Arcanist

Visible, interruptible short-range spellcasting
Lean into
- Focus: stand still holding an amethyst shard
- Resonant Bolt: sneak + right-click after Focus
The tradeoff
- 18 health
- 8% weaker weapon attacks
- bolts consume shards; damage and movement interrupt Focus
Choose a playstyle
Preview each class in the Class Chamber before confirming. Every class has strengths and tradeoffs; your class is separate from your skills and prestige. The roster below gives a quick comparison.
Abilities and changing class
Read /class for your controls. Rogue: Sneak + right-click a sword. Ranger: wait for the grounded full-draw readiness cue. A new class selection costs a 7,500-VM reset credit through /store; it preserves progression and the contents of Expeditionist crates.
Expeditionist: in Survival, hold Sneak for three seconds near a one-block gap, or use Sneak + Swap Hands. Release Sneak to stand when there is room.
Want the full picture?
See detailed steps, limits and what to do when something goes wrong.
Rv44.21 gameplay · expanded handbook. In-game menus reflect any later server tuning. Need help? Ask the community. Image credits